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ElementalFX 2.2 is now available!

What's new in 2.2:

  • New custom interface with easy to use controls
  • Interactive live preview to show emitter type and area of effect
  • Color or tint particle artwork, animated over time
  • Smaller footprint, now under 10k for unlimited particle effects
  • Included particle artwork for fire smoke, rain, stars, explosions, and more

  What is ElementalFX?

     Have you ever wanted real-looking animated fire or smoke in your flash animation, but couldn't do it because of the file sizes of video imports? Have you ever needed to fill a skyline with twinkling stars but didn't want to animate each star manually? If you need elemental effects such as fire, smoke, rain, snow, bubbles, stars, ripples in water, and even explosions, ElementalFX is just what you need.

     Particles always move realistically, because each particle is unique and moves according to real world physics. Particle animations never loop, skip, or stop because they are not a simple image sequence, they are a complex set of dynamic interactions between the particles and the physics that govern them. See the Samples for examples of how realistic particle animations can be.

     By adjusting properties such as velocity, weight, spin, spread, size, opacity, life, as well as the amount of randomness for each of those properties, you can have total control over each particle's motion, color and behavior.

Case Studies

      Following are a few examples of the ElementalFX at work on websites of all kinds:

More to come...

 
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